Volleyball Legends Script - Auto Farm, Fast Auto Roll
One of the best Volleyball Legends scripts with Auto Farm, Fast Auto Roll, Set Hitbox, Set Power functions you can get from this page just by copying the script and pasting it into your performer. Using this script you will have a great advantage among other players, such as your friends or whoever you challenge. Playing volleyball in Volleyball Legends game will be more interesting and easier using scripts with user-friendly GUI and a wide range of functions.
Volleyball Legends is a new game on the platform Roblox made in anime style, your main task is to play volleyball 6x6 using the features of the character. At the moment the game has about 300,000 active players, which is a little competition among players. Many players have already started using scripts to quickly improve their character or get additional gifts. That's why on this page you can get Volleyball Legends scripts from reputable developers without any problems.
Script Volleyball Legends - Auto Bump, Auto Claim level rewards, Auto Spin
loadstring(game:HttpGet("https://raw.githubusercontent.com/SkibidiCen/MainMenu/main/Code"))()
Volleyball Legends Script - Auto Farm (WIP AutoPlay), Auto Spin Style, Auto Collect
loadstring(game.HttpGet(game, 'https://raw.githubusercontent.com/Xm2iufas09ijmF/sigma-hub/refs/heads/main/temp.lua'))(
'Enjoy no key or ads! :)'
)
Script Mobile Volleyball Legends - Auto Farm
loadstring(game:HttpGet("https://raw.githubusercontent.com/selciawashere/screepts/refs/heads/main/syshltbd", true))()
[UPD] Volleyball Legends Script - OMG Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Omgshit/Scripts/main/MainLoader.lua"))()
Script Volleyball Legends - Inf Money (Pastebin)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RewardService = ReplicatedStorage.Packages._Index["sleitnick_knit@1.7.0"].knit.Services.RewardService.RF.RequestPlayWithDeveloperAward
while true do
for i = 1, 100 do
task.spawn(function()
RewardService:InvokeServer()
end)
end
task.wait()
end
Get Script Volleyball Legends - Set Hitbox, Set Power, Auto Farm
local Luna = loadstring(game:HttpGet("https://paste.ee/r/WSCKThwW", true))()
local HttpService = game:GetService("HttpService")
local configFile = "SterlingHubHaikyuuConfig.json"
local http = game:GetService("HttpService")
local userId = game.Players.LocalPlayer.UserId
--local blacklist = {1131586622, 1225643250, 1918988070}
--for _, id in pairs(blacklist) do
-- if userId == id then
-- game.Players.LocalPlayer:Kick("Access revoked from using Sterling Hub.")
-- end
--end
local config = {
spikePower = 1,
diveSpeed = 1,
blockPower = 1,
bumpPower = 1,
servePower = 1,
jumpPower = 1,
speed = 1,
setPower = 1,
powerfulServeEnabled = false,
spikeHitbox = 10,
bumpHitbox = 10,
diveHitbox = 10,
setHitbox = 10,
serveHitbox = 10,
blockHitbox = 10,
tiltPower = 1,
jumpsetHitbox = 10,
autoRotate = false
}
-- Load configuration function
local function loadConfig()
if isfile(configFile) then
local data = readfile(configFile)
local success, result = pcall(function()
return game:GetService("HttpService"):JSONDecode(data)
end)
if success then
for k, v in pairs(result) do
config[k] = v -- Update config fields directly
end
end
end
end
local function saveConfig()
local data = game:GetService("HttpService"):JSONEncode(config) -- Encode the config directly
writefile(configFile, data)
end
-- Save configuration function
local function saveConfig()
local data = game:GetService("HttpService"):JSONEncode(config) -- Encode the config directly
writefile(configFile, data)
end
-- Auto-load configuration on script start
loadConfig()
local Window = Luna:CreateWindow({
Name = "Sterling Hub",
Subtitle = nil,
LogoID = "90804827107744",
LoadingEnabled = true,
LoadingTitle = "Sterling Hub",
LoadingSubtitle = "by DAN",
ConfigSettings = {
RootFolder = nil,
ConfigFolder = "Sterling Hub"
},
})
Window:CreateHomeTab({
SupportedExecutors = {},
DiscordInvite = "J37PW97j6a",
Icon = 1,
})
local Tab = Window:CreateTab({
Name = "Auto Farm",
Icon = "agriculture",
ImageSource = "Material",
ShowTitle = true
})
local player = game.Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart")
local VirtualInputManager = game:GetService("VirtualInputManager")
local isRunning = false -- Tracks the toggle state
-- Functions
local function pressSpace()
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Space, false, game)
task.wait(0.1)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Space, false, game)
end
local function pressClick()
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 1)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 1)
end
local function getRandomTargetPart()
local positionsFolder = workspace.Map.BallNoCollide.Positions["2"]
local parts = {}
for _, part in ipairs(positionsFolder:GetChildren()) do
if part:IsA("BasePart") then
table.insert(parts, part)
end
end
if #parts > 0 then
return parts[math.random(1, #parts)]
end
return nil
end
local player = game.Players.LocalPlayer
local roundOverStats = player.PlayerGui.Interface.RoundOverStats
local backBtn = roundOverStats.BackBtn
local VirtualInputManager = game:GetService("VirtualInputManager")
local boundaryFolder = workspace:WaitForChild("Map"):WaitForChild("BallNoCollide"):WaitForChild("Boundaries")
local VirtualInputManager = game:GetService("VirtualInputManager")
local function pressEscTwice()
-- First press with delay of 0.3 seconds
task.wait(5)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Escape, false, game) -- Key down
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Escape, false, game) -- Key up
task.wait(0.3) -- First delay (adjustable)
-- Second press with delay of 0.7 seconds
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Escape, false, game) -- Key down
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Escape, false, game) -- Key up
task.wait(0.7) -- Second delay (adjustable)
print("Esc key pressed twice with different delays!")
end
local escPressed = false -- Flag to track if Esc has been pressed
local function checkRoundOverStats()
while true do
-- Check if RoundOverStats is visible
if roundOverStats.Visible then
-- Only press Esc if it hasn't been pressed already
if not escPressed then
pressEscTwice() -- Call pressEscTwice only once when the GUI becomes visible
escPressed = true -- Set the flag to prevent multiple presses
end
else
-- Reset the flag when the RoundOverStats GUI is hidden
escPressed = false
end
task.wait(0.5) -- Check every 0.5 seconds
end
end
-- Toggle for all functionality
Tab:CreateToggle({
Name = "Auto Farm",
Description = "Toggle Auto Farm",
CurrentValue = false,
Callback = function(Value)
isRunning = Value
print("All functionality is now " .. (Value and "enabled" or "disabled"))
end
})
local function isInsidePart(part, position)
local size = part.Size / 2
local center = part.Position
return math.abs(position.X - center.X) <= size.X
and math.abs(position.Y - center.Y) <= size.Y
and math.abs(position.Z - center.Z) <= size.Z
end
local boundaryFolder = workspace:WaitForChild("Map"):WaitForChild("BallNoCollide"):WaitForChild("Boundaries")
if not boundaryFolder then
warn("Boundary folder not found! Check the path.")
return
end
local ballPrefix = "CLIENT_BALL_"
-- Function to find the ball
local function getBall()
for _, object in pairs(workspace:GetChildren()) do
if object:IsA("Model") and object.Name:match(ballPrefix) then
return object:FindFirstChild("Sphere.001") or object:FindFirstChild("Cube.001")
end
end
return nil
end
-- Start checking RoundOverStats visibility in parallel
task.spawn(checkRoundOverStats)
task.spawn(function()
while task.wait(0.3) do
if not isRunning then
continue
end
-- Ball tracking logic
local ballPart = getBall()
if ballPart then
-- Move to the ball
humanoid:MoveTo(ballPart.Position)
local distance = (ballPart.Position - humanoidRootPart.Position).Magnitude
if distance <= 15 then
local targetPart = getRandomTargetPart()
if targetPart then
-- Adjust character to face the target part
local lookVector = (targetPart.Position - humanoidRootPart.Position).Unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + lookVector)
end
-- Jump and interact if the ball is above the player
if ballPart.Position.Y > humanoidRootPart.Position.Y + 5 then
pressSpace()
pressClick()
end
end
end
end
end)
-- Declare the player
local player = game.Players.LocalPlayer
local enablejoin = false
local VirtualInputManager = game:GetService("VirtualInputManager")
-- Function to handle team selection (called after the reset)
local function teamSelection()
if not enablejoin then return end
task.wait(10)
-- Check if Team Selection GUI exists and can be accessed
local teamSelectionGui = player.PlayerGui.Interface.TeamSelection
local gameInterface = player.PlayerGui.Interface.Game
-- Only make the team selection GUI visible if the game interface is not yet visible
if not gameInterface.Visible then
teamSelectionGui.Visible = true
end
while not gameInterface.Visible and enablejoin do
-- Select a random number between 1 and 6
local randomNum = math.random(1, 6)
local button = teamSelectionGui["2"][tostring(randomNum)]
if button and button:IsA("ImageButton") then
local absPos = button.AbsolutePosition
local absSize = button.AbsoluteSize
local clickPosition = absPos + (absSize / 2) -- Center of the button
-- Simulate mouse button down
VirtualInputManager:SendMouseButtonEvent(clickPosition.X, clickPosition.Y, 0, true, game, 1)
-- Simulate mouse button up
VirtualInputManager:SendMouseButtonEvent(clickPosition.X, clickPosition.Y, 0, false, game, 1)
end
-- Add a random delay between clicks to simulate human-like behavior
task.wait(math.random(5, 15) / 10) -- Delay between 0.5 and 1.5 seconds
end
-- Hide the team selection GUI when the game GUI becomes visible
if gameInterface.Visible then
teamSelectionGui.Visible = false
end
end
-- Listen for the player's character reset and re-trigger the team selection
player.CharacterAdded:Connect(function(character)
-- If the toggle is on, start the team selection after the reset
if enablejoin then
-- Wait a bit to make sure the character has fully loaded
teamSelection()
end
end)
-- Toggle for Auto Join Match (waiting 30 seconds before starting team selection)
Tab:CreateToggle({
Name = "Auto Join Match",
Description = "Automatically join a match after waiting for 30 seconds(to avoid getting bugged)",
CurrentValue = false,
Callback = function(Value)
enablejoin = Value
if enablejoin then
-- Wait 30 seconds before starting the team selection
teamSelection()
end
end
})
Tab:CreateSection("Misc")
local autoRotateConnection -- Variable to hold the Heartbeat connection
local function autorotateon()
local player = game.Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
-- Start monitoring AutoRotate
autoRotateConnection = game:GetService("RunService").Heartbeat:Connect(function()
if humanoid.AutoRotate == false then
humanoid.AutoRotate = true
print("AutoRotate has been re-enabled.")
end
end)
end
local function autorotateoff()
-- Stop monitoring AutoRotate
if autoRotateConnection then
autoRotateConnection:Disconnect()
autoRotateConnection = nil
print("AutoRotate monitoring has been disabled.")
end
end
-- Toggle for enabling/disabling AutoRotate monitoring
Tab:CreateToggle({
Name = "Enable Rotate In The Air",
Description = "Toggle Rotate In The Air(Re-Enable This When You Switch Team",
CurrentValue = config.autoRotate,
Callback = function(State)
config.autoRotate = State
saveConfig()
print("Toggle Rotate is now " .. (State and "enabled" or "disabled"))
if State then
autorotateon() -- Enable monitoring
else
autorotateoff() -- Disable monitoring
end
end
})
local Button = Tab:CreateButton({
Name = "Break The Match",
Description = "Stops the match(must be serving)",
Callback = function()
local ohNil1 = nil
local ohNumber2 = 0.95
game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.GameService.RF.Serve:InvokeServer(ohNil1, ohNumber2)
end
})
local UserInputService = game:GetService("UserInputService")
-- Create the toggle UI element
Tab:CreateToggle({
Name = "Enable Powerful Serve",
Description = "Press Z to Powerful Serve",
CurrentValue = config.powerfulServe,
Callback = function(State)
powerfulServe = State
config.powerfulServeEnabled = State
saveConfig() -- Save the config after toggling
end
})
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.Z then
if powerfulServe then
game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.GameService.RF.Serve:InvokeServer(Vector3.new(0, 0, 0), math.huge)
end
end
end)
local Tab = Window:CreateTab({
Name = "Misc",
Icon = "autorenew",
ImageSource = "Material",
ShowTitle = true
})
Tab:CreateSection("Stat Changer")
local Slider = Tab:CreateSlider({
Name = "Dive Speed",
Range = {0, 5},
Increment = 0.1,
CurrentValue = config.diveSpeed,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameDiveSpeedMultiplier", value)
print("Dive Speed updated to " .. value)
config.diveSpeed = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Spike Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.spikePower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameSpikePowerMultiplier", value)
print("Spike Power updated to " .. value)
config.spikePower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Tilt Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.tiltPower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameTiltPowerMultiplier", value)
print("Tilt Power updated to " .. value)
config.tiltPower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Speed",
Range = {0, 1.5},
Increment = 0.1,
CurrentValue = config.speed,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameSpeedMultiplier", value)
print("Speed updated to " .. value)
config.speed = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Set Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.setPower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameSetPowerMultiplier", value)
print("Set Power updated to " .. value)
config.setPower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Serve Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.servePower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameServePowerMultiplier", value)
print("Serve Power updated to " .. value)
config.servePower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Jump Power",
Range = {0, 5},
Increment = 0.1,
CurrentValue = config.jumpPower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameJumpPowerMultiplier", value)
print("Jump Power updated to " .. value)
config.jumpPower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Bump Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.bumpPower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameBumpPowerMultiplier", value)
print("Bump Power updated to " .. value)
config.bumpPower = value
saveConfig()
end
})
local Slider = Tab:CreateSlider({
Name = "Block Power",
Range = {0, 500},
Increment = 0.1,
CurrentValue = config.blockPower,
Callback = function(value)
game.Players.LocalPlayer:SetAttribute("GameBlockPowerMultiplier", value)
print("Block Power updated to " .. value)
config.blockPower = value
saveConfig()
end
})
local Hitbox = Window:CreateTab({
Name = "Hitboxes",
Icon = "settings",
ImageSource = "Material",
ShowTitle = true
})
Hitbox:CreateSection("Hitbox Extender")
local Slider = Hitbox:CreateSlider({
Name = "Spike Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.spikeHitbox,
Callback = function(value)
local spikeHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Spike
local part = spikeHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Spike Part size updated to " .. tostring(part.Size))
config.spikeHitbox = value
saveConfig()
else
warn("Part not found in Spike hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Jump Set Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.jumpsetHitbox,
Callback = function(value)
local jumpset = game:GetService("ReplicatedStorage").Assets.Hitboxes.JumpSet
local part = jumpset:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Spike Part size updated to " .. tostring(part.Size))
config.jumpsetHitbox = value
saveConfig()
else
warn("Part not found in Jump Set hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Set Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.setHitbox,
Callback = function(value)
local setHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Set
local part = setHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Set Part size updated to " .. tostring(part.Size))
config.setHitbox = value
saveConfig()
else
warn("Part not found in Set hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Serve Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.serveHitbox,
Callback = function(value)
local serveHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Serve
local part = serveHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Serve Part size updated to " .. tostring(part.Size))
config.serveHitbox = value
saveConfig()
else
warn("Part not found in Serve hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Dive Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.diveHitbox,
Callback = function(value)
local diveHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Dive
local part = diveHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Dive Part size updated to " .. tostring(part.Size))
config.diveHitbox = value
saveConfig()
else
warn("Part not found in Dive hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Bump Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.bumpHitbox,
Callback = function(value)
local bumpHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Bump
local part = bumpHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Bump Part size updated to " .. tostring(part.Size))
config.bumpHitbox = value
saveConfig()
else
warn("Part not found in Bump hitbox!")
end
end
})
local Slider = Hitbox:CreateSlider({
Name = "Block Hitbox Size",
Range = {1, 100}, -- Adjust the range as needed
Increment = 0.1,
CurrentValue = config.blockHitbox,
Callback = function(value)
local blockHitbox = game:GetService("ReplicatedStorage").Assets.Hitboxes.Block
local part = blockHitbox:FindFirstChild("Part") -- Ensure we get the correct Part
if part and part:IsA("BasePart") then
-- Update the size of the part for all axes (X, Y, Z)
part.Size = Vector3.new(value, value, value)
print("Block Part size updated to " .. tostring(part.Size))
config.blockHitbox = value
saveConfig()
else
warn("Part not found in Block hitbox!")
end
end
})
local Spin = Window:CreateTab({
Name = "Auto Spin",
Icon = "shopping_cart",
ImageSource = "Material",
ShowTitle = true
})
local autoSpin = false
local Toggle = Spin:CreateToggle({
Name = "Auto Spin",
Description = nil,
CurrentValue = false,
Callback = function(Value)
autoSpin = Value
if autoSpin then
print("Auto Spin Enabled")
startAutoSpin()
else
print("Auto Spin Disabled")
end
end
})
local desiredStyles = {} -- A table to store multiple selected styles
local Dropdown = Spin:CreateDropdown({
Name = "Select Desired Style",
Description = "Choose your desired style",
Options = {"Oikawa", "Bokuto", "Kageyama", "Sawamura", "Ushijima", "Kozume", "Kuroo", "Yamamoto", "Azumane", "Yaku", "Hinata"},
CurrentOption = {"Hinata"},
MultipleOptions = true,
SpecialType = nil,
Callback = function(Option)
desiredStyles = Option -- Update the selected styles (can be multiple)
print("Selected Styles:", table.concat(desiredStyles, ", "))
end
})
-- Function to Display Notification
function showNotification(styleName)
Luna:Notification({
Title = "Style Obtained!",
Icon = "check_circle", -- You can use other Material icons
ImageSource = "Material",
Content = "You successfully obtained the style: " .. styleName,
})
end
-- Function to Perform Auto Spin
function startAutoSpin()
coroutine.wrap(function()
while autoSpin do
local currentStyle = game:GetService("Players").LocalPlayer.PlayerGui.Interface.Lobby.Styles.TopPanel.DisplayName.Text
if table.find(desiredStyles, currentStyle) then -- Check if the current style is in the selected styles
print("STOP! You got:", currentStyle)
autoSpin = false -- Stop spinning automatically
showNotification(currentStyle) -- Show notification
break
else
game:GetService("ReplicatedStorage").Packages._Index["sleitnick_knit@1.7.0"].knit.Services.StylesService.RF.Roll:InvokeServer(false)
print("Spinning... Current result:", currentStyle)
wait(0.5) -- Delay between spins
end
end
end)()
end
Get Script Volleyball Legends NS Hub - Lock On Ball
loadstring(game:HttpGet("https://raw.githubusercontent.com/OhhMyGehlee/vol/refs/heads/main/ball"))()
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